Product can be shipped to:
Worldwide - this product can be sent anywhere in the world.
Tales From The Loop RPG Product Description
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loops experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.
Scifi artist Simon St�lenhags paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you\'ll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero, which was awarded with a Silver ENnie for Best Rules at Gencon 2015.
Key features:
Create your unique player character including skills, items, prides, problems, and relationships in mere minutes.
Explore the secrets of the Loop in two main game settings one based on the Swedish M�laren Islands, the other on Boulder City, Nevada.
Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines The Game Master (GM) describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM.