Pull up a chair and see how the world�s top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you�re a designer, add �published� to that list.
The 144-page Kobold Guide to Board Game Design gives you an insider�s view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world�s most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you�ll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
Featuring a cover and interior art by John Kovalic, the books 15 contributors include:
- Richard Garfield (Magic: The Gathering)
- Steve Jackson (Munchkin)
- Dale Yu (Dominion)
- James Ernest (Kill Doctor Lucky)
- Lisa Steenson (Redneck Life)
- Rob Daviau (Risk: Pacific)
- Matt Forbeck (Space Hulk: Genestealer)
- Dave Howell (Lamarckian Poker)
- Richard C. Levy (Furby)
- Andrew Looney (Fluxx)
- Michelle Nephew (Ren Faire)
- Paul Peterson (Harry Potter TCG, Guillotine)
- Mike Selinker (Lords of Vegas)
- Jeff Tidball (Horus Heresy, World of Warcraft Adventure Game)
- Teeuwynn Woodruff (Betrayal at House on the Hill)
Whether you�re a game enthusiast who wants a deeper understanding of the hobby, an aspiring designer looking to break into the industry, or a seasoned pro who knows there�s always more to learn, there�s something for you in the Kobold Guide to Board Game Design.