Off The Page Games

Mind MGMT: The Psychic Espionage Game

£65.99 £59.39 (save 10%)
+ -
This product is available but isn't currently in stock - we will order it from our suppliers. Please note the date provided is an estimate and may not be 100% accurate
Dispatch (to you) due: Thursday 12th December

In Stock Stock Due Backorder/Available Unavailable

Backorder / Available. Stock due for dispatch: 12th December More Info
FREE First Class UK Delivery on orders over £80. Same day dispatch on in-stock orders placed before 4pm
OFFMGM001610

Product can be shipped to:

Worldwide - this product can be sent anywhere in the world.

Mind MGMT: The Psychic Espionage Game Product Description

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organisation, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it\'s too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they\'re given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they\'re on the same block as Mind MGMT.

What our customers are saying...

Sign up for our newsletter - for the latest news and promotions
logobottom
Element Games Team

Eg staff
Stockport Store and Gaming Centre

store

gaming centre