All times are UTC



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Buildings 2: How to Paint Dreadstone Blight (+water effects)
PostPosted: Mon May 28, 2012 11:40 am 
Offline
 Profile

Joined: Tue Mar 13, 2012 11:25 pm
Posts: 91
Given my camera failings on the Skullvane Manse tutorial when I decided to paint up my Dreadstone Blight recently I thought I'd do a complete step-by step to remedy this.

Kit Overview
The guide covers the painting, but I'll give a brief overview of the kit first. Initially of note is the value for money that you get, this is a substantial piece when built, not only that but the way which it is assembled/broken down means that you could easily break it up and get 2 parts from it. The base in its own right looks like some type of dais/summoning circle/generic magic hotspot, and you could put the tower walls on whatever base you liked. It's about 15quid, and I think you get a lot for what you pay - especially if you divide it into 2.

Also I think it may well integrate with other pieces, such as Witchfate Tor, I could be mistaken here though, so please let me know if they have different diameters.

Painting Equipment
Large drybrush (if you don't have one get one, drybrushing is at least 50% of the painting time)
Paints, as a minimum
Black, White
Dark brown - light brown
A bone colour
Whatever colours you want to do the stones in the centre
A dark wash and a brown wash.

I'll of course say which colours I used throughout the tutorial, but given that I'm still using the old, and now out of date citadel colours I haven't listed the specifics above. As with any of the painting tutorials it's the sequences that're more important, as opposed to the colours. If, for example, you wanted to make the bricks look like sandstone you could substitute the grey-white gradient for a terracotta - bone one.

Put together your kit, I left the base, walls, floors, and stairs separate. I based mine, as I wanted to use water effects, given that there's some drainage-type-features in the base.
Image

Step 1 Spray the parts chaos black
Image

Step 2 Codex Grey, all over - heavy drybrush
Image

Step 3Fortress Grey, all over, slightly lighter drybrush
Image

Step 4 A final, and very iportant drybrush, lightly but thoroughly go over the entire lot with skull white, this'll ramp up the contrast quite a lot, it's worth washing your brush before this to make sure it really is white.
Image

Step 5 At this point I wanted to see if the contrast was o.k with the ground, so I based the earth with calthan brown + bestial brown, don't worry about getting it on the lower parts of the building, they'd be dusty anyway, I used the airbrush, but a big old tank brush or something similar is fine.
Image

Step 6 Base your centre stones with dheneb stone, or another bright white-ish colour with good coverage, I wanted these to stand out, so this makes sure the final colour is bright
Image

While you're at it get the 500 inevitable skulls based as well :)
Image

Step 7 Wash the skulls in any dark wash, I chose devlan mud, but if you want them yellowed then a sepia tone would be perfect, or really contrasted black would be fine, you could even use dip.
Image

Step 8 Base all of the bits which're going to be gold/bronze in brown, I used calthan, as it's a foundation, and covers in one coat.
Image
**Note - I made a slight mistake with the sequencing of the gold, I'll cover that soon.

Step 9 COLOURS! I mixed dheneb stone with the following colours, one for each stone: Ice blue, regal blue, camo green, golden yellow, warlock purple, snakebite leather, space wolves grey, and Iylandian Darksun. Take care not to cover the dark cracks, which'll keep contrast high, but also not to leave any of your base-coat of dheneb stone poking through at the edges. Don't worry if they look like some tellytubbies land, we'll dull them down to a more pastelly level soon.
Image

Step 10 Gold! I used Vallejo Liquid gold 'old gold' which is an alcohol based paint, use a brush you don't care about too much, and don't involve water in the process, if you need to wash the brush between coats, and after do so in any generic strong alcohol, I used Gin.
Image

**I should have done this after the the next step, this is why sequencing is so important when using a 'messy' technique like drybrushing, I've included my mistake as it may be helpful to see.

Step 11 Drybrush the stones, and skulls with dheneb stone, this'll homogenise the colours of the stones, and make the slightly ore worn looking, if they're still too bright for your tastes you could wash them all with the brown wash used on the skulls.

Skulls:
Image

And the stones - here's my mistake, I messed up the gold with this layer.
Image

Step 12 Gryphonne sepia with a little of a warm brown added (bestial in this case), all over the gold, this'll turn it bronze, and give it some depth.
Image

Step 13 Devlan Mud next, concentrating on the recesses/pooling around rivets etc.
Image


Step 14 At this stage I was bored of fiddly stuff, so took a break before doing the verdigris, and drybrushed the base with snakebite leather.
Image

Step 15 Snakebite + Bleached Bone, slightly lighter, again don't worry about getting any on the sides of the building, it'll look natural.
Image

Step 16 Pure bleached bone, very light, making sure nowhere is missed.
Image


Step 17 Verdigris! I love this - any excuse to use hawk turquoise, and it is a reliable way of adding interest to metals, water down hawk turquoise a lot, and wash it all over (make sure it's very thin, you can always do another layer when it's dried). - Check out my Quick Verdigris Tutorial for more info
Image

Step 18 Inside your verdigris dot some (equally watered down) hawk turquoise+skull white.
Image

Base Detailing

Step 19 This stuff is all personal taste, I used these three tufts:
Image

Greener ones closer to water, more dry and brown further away, mostly places inbetween rocks/slighlty shaded or sheltered areas.
Image

Step 20 I made some reeds, (see basing tutorial), and glue-gunned them down, this was the first time I've used the glue gun, and to be honest it's a bit faffy for this, in the future I'll just use PVA and wait for it to dry.
Image


Step 21 Water effects, I am using 'Vallejo Water Effects', I just poured it in, and then swished around some asermian blue, and thraka green washes, I used 4 or so layers, which each took about 12hours to dry, I used less wash in the 2nd layer than the first, and none in the following 2, this helped make the water look deeper than it is.
Image


Image

Finished (well nearly, wood to follow) I'll get some better pictures once the final layer of water effects has dried, and I've found the wooden floor sections to paint them....
Image

Cheers for reading as ever, all feedback/questions welcome here or on The Element Games Twitter

_________________
www.elementgames.co.uk


Top
 

 Post subject: Re: Buildings 2: How to Paint Dreadstone Blight (+water effe
PostPosted: Sat Nov 17, 2012 11:16 pm 
Offline
 Profile

Joined: Sat Nov 17, 2012 11:07 pm
Posts: 3
Hi Byron,

Fantastic tutorial! In fact I've now read through quite a few and they're all brilliant, very helpful.

This one in particular inspired me to pick up the kick and the spray gun which I've been eyeing up for some time.

Probably a bit of a daft question, but I'm a scenery newbie. What did you use to make the base that you put the Dreadstone Blight on?

It's white so I'm assuming plasticard? I've never used this but I have seen it on the forums... If so any advice for using it / what to buy?

Once agan thanks for the fabby tutorials - really good stuff! :)

Demortu


Top
 

 Post subject: Re: Buildings 2: How to Paint Dreadstone Blight (+water effe
PostPosted: Sun Nov 18, 2012 7:03 pm 
Offline
 Profile

Joined: Tue Mar 13, 2012 11:25 pm
Posts: 91
Demortu wrote:
Hi Byron,

Fantastic tutorial! In fact I've now read through quite a few and they're all brilliant, very helpful.

This one in particular inspired me to pick up the kick and the spray gun which I've been eyeing up for some time.

Probably a bit of a daft question, but I'm a scenery newbie. What did you use to make the base that you put the Dreadstone Blight on?

It's white so I'm assuming plasticard? I've never used this but I have seen it on the forums... If so any advice for using it / what to buy?

Once agan thanks for the fabby tutorials - really good stuff! :)

Demortu


Cheers Demortu!

You guessed correctly - I used 2 layers of plasticard (1mm thick), and the scenery is on top of a layer of cork tile.

This'd normally be really weak as the glue bonds wouldn't be fantastic but I made 3 little pillars of squares of plasticard to attach the underside of the 'blight to the plasticard base, the bond which you get with polycement is brilliant, and so this, along with the PVA attaching the plasticard to the cork to the base of the blight kept things nice and sturdy.

Any more questions fire away!


Byron

_________________
www.elementgames.co.uk


Top
 

 Post subject: Re: Buildings 2: How to Paint Dreadstone Blight (+water effe
PostPosted: Mon Nov 19, 2012 1:20 pm 
Offline
 Profile

Joined: Sat Nov 17, 2012 11:07 pm
Posts: 3
That's really helpful, thank you!

Out of interest, why did you choose to lay cork under the blight, particularly when it glues wlel to the plasticard? Is it to add height?

Also, there appears to be a recess area where you used the water affects. How did you build up the level of sand elsewhere?

Finally, as I'm already pestering you with some additional questions... PLasticard: is it easy enough to cut/work with? Did you scissor, saw or craft knife that shape?

Last questions, I promise!

And, thanks again!

Demortu


Top
 

 Post subject: Re: Buildings 2: How to Paint Dreadstone Blight (+water effe
PostPosted: Wed Nov 21, 2012 12:29 pm 
Offline
 Profile

Joined: Tue Mar 13, 2012 11:25 pm
Posts: 91
Demortu wrote:
That's really helpful, thank you!

Out of interest, why did you choose to lay cork under the blight, particularly when it glues wlel to the plasticard? Is it to add height?

Also, there appears to be a recess area where you used the water affects. How did you build up the level of sand elsewhere?

Finally, as I'm already pestering you with some additional questions... PLasticard: is it easy enough to cut/work with? Did you scissor, saw or craft knife that shape?

Last questions, I promise!

And, thanks again!

Demortu


I love working with cork, it's very forgiving and paints well, also it looks natural without effort.

The added height was to enable me to do the water effects and keep them looking more natural, I used cork to build up the level and then covered it in sand and PVA.

Yeah it's brilliant! Scissors or a craft knife is fine :)

The questions aren't an issue mate - ask any you have, that's what the forums are for!

Byron

_________________
www.elementgames.co.uk


Top
 

 Post subject: Re: Buildings 2: How to Paint Dreadstone Blight (+water effe
PostPosted: Thu Nov 29, 2012 1:52 pm 
Offline
 Profile

Joined: Sat Nov 17, 2012 11:07 pm
Posts: 3
Whoops, I thought I'd replied to this.

Thanks for all the help. I received my plasticard and hadn't yet got hold of any cork, so due to 'new kit excitement' dove right in, and have since built up some of the areas with greenstuff. I'll have to give cork a go in the future.

I'm doing a little every other evening and have now undercoated the whole thing black. It's good fun and a great kit to make! Once again, thanks for the assistance! I'll be keeping a close eye on all your future projects and tutorials! :D


Top
 

 Post subject: Re: Buildings 2: How to Paint Dreadstone Blight (+water effe
PostPosted: Sat Dec 08, 2012 10:30 am 
Offline
 Profile

Joined: Tue Mar 13, 2012 11:25 pm
Posts: 91
Demortu wrote:
Whoops, I thought I'd replied to this.

Thanks for all the help. I received my plasticard and hadn't yet got hold of any cork, so due to 'new kit excitement' dove right in, and have since built up some of the areas with greenstuff. I'll have to give cork a go in the future.

I'm doing a little every other evening and have now undercoated the whole thing black. It's good fun and a great kit to make! Once again, thanks for the assistance! I'll be keeping a close eye on all your future projects and tutorials! :D


No worries mate, any progress pics?

_________________
www.elementgames.co.uk


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron